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FishMarket 1.0
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FishMarket v1.0.iso
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051-075
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disk_067
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wheel
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wheel.readme
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Text File
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1992-05-06
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7KB
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159 lines
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
______________
/_____________/|
| | |
| Wheel Of | |
| Fortune | |
|_____________|/
Written By Hari Wiguna
Special Thanks to Tony & Jackie
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*------------------------*
Operating Instructions
*------------------------*
DO!
- Place all files in the same directory/drawer.
- Wait until the program is ready before pulling down any menus.
- Give the program as much memory as you can.
This is a HUGE program. If the program fails, it was probably because
it ran out of memory. Close all unnecessary windows, close unneeded
programs, clean up your RAMDisk, etc, and try again.
- Enjoy the program, and create your own puzzle files.
- Send a check if you like the program.
DON'T!
- DON'T ask me "Where is Vana?"
- DON'T run the program on a write-protected disk.
The program needs to save which puzzles have been used, player names, etc.
If you locked your disk, these information would be lost.
- DON'T close the Wheel window while the disk is still spinning.
If you do, some of your preferences might not be saved properly.
- DON'T hold down the key when pressing the keyboard.
I intentionally left the keyboard buffering so you may type ahead.
Be careful not to press the 'S' key twice.
*----------*
Features
*----------*
- All rules of the "real" game is implemented.
- Bankrupts, Free Spins, Loose a Turn, and $250 Vowels.
- Having to solve the puzzle when there are no more vowels left.
- A variety of puzzles and clues.
And then some more... I'll let you discover them yourselves.
- Automatic Puzzle Formatting. The program is smart enough to figure out how
many words would fit on each line, and centers them too.
It will also pre-display punctuations just like the "real" game.
- You can play the whole game without ever touching the keyboard except for
SOLVing the Puzzle. Of course, you may not want to do this, so I've imple-
mented keyboard commands:
S or SpaceBar --> Spin
B or BackSpace --> Buy a Vowel
ESC or RETURN --> Solve the Puzzle
+ and - --> Volume Control
Once you've Spin, you may click one of the letters on the screen, or
press the letter on the keyboard.
You may choose a Vowel similarly.
- Up to FOUR players may play at once.
Pulldown the "Players" menu and select "Enter Names."
Type in each player's name followed by a RETURN.
Just press RETURN to keep the same name.
If less than four people are playing, fill in the rest of the
names with "-" (minus sign.)
*------------------------*
What's in those files?
*------------------------*
Wheel.Doc.......... Tells you how to unpack Wheel3.4
Wheel.ReadMe....... The file you are currently reading.
Wheel.Batch........ Renames short Arc-ed names to their real Amiga names.
Wheel3.4........... Wheel Of Fortune Program.
Wheel.Puzzle....... AmigaBasic Random Access File. Contains Puzzles.
Wheel.TXT.......... Plain TEXT file. Contains same puzzles as Wheel.Puzzle
Wheel.Preferences.. Contains Default Player Names, Scores, etc.
*---------------------------*
Creating your own Puzzles
*---------------------------*
You may skip this section now because I have already entered more than 50
puzzles for you. But when you're sick of them, return to this section to find
out how you can create your own puzzles.
1. Use your favorite TEXT editor to create a TXT file.
Ed, Emacs, AEdit, and MemoPad are some of the many editors you can use.
Do NOT use TextCraft, NotePad, and other editors that stores stylistic
information in the file.
The file may contain as many puzzles as you like.
Each line should be in this format:
Celibacy is not hereditary | Phrase
That is, the Puzzle itself, followed by a vertical bar, and then the Clue.
To get the vertical bar:
Hold down the SHIFT key,
and press the key to the left of the BACKSPACE
You may use extra spaces if you like, the program will filter them out.
The Puzzle will be converted to uppercase, but the Clue will be left
as you type them.
2. Save the file with an extension TXT.
Actually it does not matter, but it will help you remember which TEXT
file goes with which Puzzle file (remember, you can NOT edit the Puzzle
file!)
3. Run Wheel3.4
Choose CONVERT file from the Puzzle menu.
Follow the prompts shown to you there.
A line that contains an unacceptable puzzle will be ignored.
You may fix them using your TEXT editor, and run the CONVERT again, or
simply ignore it.
4. After the conversion is completed the program will tell you how many
puzzles were converted. The new Puzzle file is ready for use!
5. Select "Use Another File" from the Puzzle menu to use this file.
The program would use this file until told otherwise.
By asking your friends to create puzzle files, you can trade puzzle files
with them, so you can "actually" play the game.
*----------------------*
Copyrights and Stuff
*----------------------*
This program is NOT Copyrighted (those TV guys have the original idea.)
I don't care what you do with this program. You may copy it, give it away
to your friends and enemies, modify it, even burn it in a satanic ritual..
The only condition is that you do NOT make any money with this program!
I Spend MANY MANY Hours working on this program, and you did NOT!
I wrote this program because I wanted one, and there wasn't one.
I didn't plan it to be so feature packed, but friends kept on telling me to
put this feature and that, so I did. So if you have any suggestions, let's
hear it. I don't guarantee that I would implement it, but who knows?
And how about adding the features yourself?
I think the program is quite readable.
That's all I have to say, Have Fun!
*---------*
The End
*---------*